| | Writing Efficient C++ Code (2013) (asawicki.info) |
| 129 points by ibobev 2 days ago | past | 77 comments |
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| | Time Measurement in Game Programming (asawicki.info) |
| 13 points by ibobev 2 days ago | past | discuss |
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| | First Look at Epic Games Lore VCS (asawicki.info) |
| 2 points by ibobev 3 months ago | past |
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| | Floor and Ceil versus Denormals on CPU and GPU (asawicki.info) |
| 47 points by ibobev 4 months ago | past | 27 comments |
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| | DirectX 12 News from GDC 2026 (asawicki.info) |
| 2 points by ibobev 6 months ago | past |
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| | A Formula for Overall System Load (asawicki.info) |
| 1 point by ibobev 7 months ago | past |
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| | Graphics APIs: Yesterday, Today, and Tomorrow (asawicki.info) |
| 3 points by ingve 8 months ago | past | 1 comment |
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| | State of GPU Hardware (End of Year 2025) (asawicki.info) |
| 4 points by ibobev 8 months ago | past |
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| | Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float (asawicki.info) |
| 2 points by ibobev 9 months ago | past |
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| | State of GPU Hardware (End of Year 2025) (asawicki.info) |
| 3 points by ibobev 9 months ago | past |
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| | State of GPU Hardware (End of Year 2025) (asawicki.info) |
| 1 point by ingve 9 months ago | past |
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| | I Fixed My App Taking 5 Minutes to Start (asawicki.info) |
| 4 points by ibobev 9 months ago | past |
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| | Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float (asawicki.info) |
| 1 point by ibobev 9 months ago | past |
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| | All Sources of DirectX 12 Documentation (asawicki.info) |
| 1 point by ibobev 9 months ago | past |
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| | All Sources of DirectX 12 Documentation (asawicki.info) |
| 33 points by ibobev 10 months ago | past | 18 comments |
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| | Epic Games Launcher Wizard fails because of a space in Windows username (asawicki.info) |
| 4 points by dsego 10 months ago | past |
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| | The roots of software development in the textile industry (2024) (asawicki.info) |
| 5 points by Bogdanp 11 months ago | past | 1 comment |
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| | Calculating the Bounding Rectangle of a Circular Sector (asawicki.info) |
| 30 points by ibobev 11 months ago | past | 1 comment |
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| | Bezier Curve as Easing Function (asawicki.info) |
| 1 point by ibobev on Sept 23, 2025 | past |
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| | Bezier Curve as Easing Function in C++ (asawicki.info) |
| 58 points by ibobev on Sept 20, 2025 | past | 6 comments |
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| | Myths About Floating-Point Numbers (2021) (asawicki.info) |
| 66 points by Bogdanp on Aug 9, 2025 | past | 91 comments |
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| | Debugging AMD-Specific Issues with Driver Experiments Tool (asawicki.info) |
| 3 points by ibobev on Aug 4, 2025 | past |
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| | The Secrets of Floating-Point Numbers (asawicki.info) |
| 3 points by ingve on May 28, 2025 | past |
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| | Car Physics for Games (2003) (asawicki.info) |
| 81 points by ibobev on May 27, 2025 | past | 13 comments |
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| | Car Physics for Games (asawicki.info) |
| 6 points by romes on May 25, 2025 | past |
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| | FP8 data type – all values in a table (asawicki.info) |
| 1 point by ibobev on Sept 30, 2024 | past |
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| | FP8 data type – all values in a table (asawicki.info) |
| 3 points by matt_d on Sept 25, 2024 | past |
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| | What does software have to do with the linen industry? (asawicki.info) |
| 2 points by ZacnyLos on Aug 2, 2024 | past |
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| | Ways to Print and Capture Text Output of a Windows Process (asawicki.info) |
| 1 point by ingve on July 2, 2023 | past |
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| | Launching process programmatically: system vs. CreateProcess vs. ShellExecute (asawicki.info) |
| 1 point by ingve on April 15, 2023 | past |
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| More |