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Most gamedevs haven't really researched numerical integration, they've just heard that the naive method, which is very often hand rolled outside of physics engines, is Euler; and that particle simulations should use Verlet because reasons. (The inner reason being that the first Hitman game used Verlet and they published a paper about it.)


> The inner reason being that the first Hitman game used Verlet and they published a paper about it.

Here's[1] the paper for those who are interested.

[1]: https://www.cs.cmu.edu/afs/cs/academic/class/15462-s13/www/l...




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